Archive for August, 2009

processing chain game

Friday, August 14th, 2009

Combined cooing over Steph Thirion’s games mod workshop and layer tennis over the past few weeks got me thinking about a project I’m looking into running that sits halfway between the two.

Currently lacking in a catchy title, the basic gist is a chain processed game/interactive art. Starting with an original (but basic) games code in Processing- this would then be passed along a chain of X people who would each make X number of changes to the code before passing it onto the next person and so on until it gets to the end and we’re left with some weird mutilated but (potentially) beautiful evolution of interactive art/ game. (more…)

i <3 john hughes

Sunday, August 9th, 2009

breakfast club

2 weeks ago as I finished packing up my Hackney flat I decided it was time to donate my John Hughes VHS collection to the charity shop (a decision I never thought I’d end up regretting so quickly). I bundled them up into a carrier bag and was about to send them out the door when I realised I wasn’t quite ready to say goodbye to them all at once, and decided to at least ‘save Ferris’. (more…)

UK indie game comps…anyone…anyone…

Thursday, August 6th, 2009

indie-games
…bueller?

This week saw another fresh set of  indie game challenges cast upon a crowd of eager developers by the Experimental Gameplay Project and 2-Bee Games . And of course these two are not the only US based indie game projects which have popped up on my radar in the past year… (more…)

Decisions Decisions

Monday, August 3rd, 2009

Aside from the mental debackle I’m currently enduring deciding between living on my own, or whether to move in with strangers there is another very important life changing decision looming on the horizon that I have to tackle shortly. Which is after years of simply owning a SNES and a Gamecube I need me a new console. (more…)