Archive for October, 2009

game city | day 1

Wednesday, October 28th, 2009

Highlights so far (in order of appearance)

+ Keita Takahashi acting like a naughty school kid by playing random videos of Boy George on the Jonathon Ross Show, an ice hockey game and someone cleaning a goldfish bowl at the end of the playground announcement (which reminded me of the Friend’s with You one from a few years back)

+ 3rd place in a Canabalt tournament (even if my score ’1800′ was still a bit shameful) resulting in some nifty over-sized shirts.

+ “Find something that allows you to build a game over a weekend or you’ll loose your mind. If its taking you any longer then whatever you’re doing, its too complicated.” – Adam Atomic on rapid prototyping and the origins of Canabalt. (coincidently it was announced elsewhere in the universe that Unity’s indie level software is now FREE… but also worth noting that Adam’s Flixel is also open source and free too)

+ Adam Atomic then explaining how he created the sound effects for ‘running on a crane’ using his macbook, a saucepan and some sneakers whilst his wife was out of the house.

+ Lord Puttnam commenting on how the game industry needs to be lead by the creatives and not the technology, and how he sees this coming from the independent and bedroom coders.

gametober (see what i did there)

Tuesday, October 27th, 2009

Goodness me, October has been (and still is for another week) a ridiculously busy month for Game events. For me it started back on the 1st when I crossed the Atlantic to visit LA’s Indiecade and will end on Sunday at London’s Eurogamer Expo (passing through Gamecity and Playful along the way). (more…)