my first duino

Sunday, November 22nd, 2009


Yesterday I took my first tentative steps with Arduino (yes technically it was a Freeduino) thanks to the workshops at Howduino & Fizzpop. I’ve been wanting to play with duino’s for a while, but as its been over 10 years since I had to deal with electronics and circuits I hadn’t the foggiest where to start and was keen to avoid my tendency of buying ‘how to’ books to gather dust on a bookcase. (more…)

processing chain game

Friday, August 14th, 2009

Combined cooing over Steph Thirion’s games mod workshop and layer tennis over the past few weeks got me thinking about a project I’m looking into running that sits halfway between the two.

Currently lacking in a catchy title, the basic gist is a chain processed game/interactive art. Starting with an original (but basic) games code in Processing- this would then be passed along a chain of X people who would each make X number of changes to the code before passing it onto the next person and so on until it gets to the end and we’re left with some weird mutilated but (potentially) beautiful evolution of interactive art/ game. (more…)