eurogamer | day 4

Wednesday, November 4th, 2009

Last stop was the Eurogamer Expo in London. I won’t go into a highlights list as I’m sure the diagram above does a good enough job of summing this up. I’ll admit that I’ve been a light weight this week and was on game/play overload at this point so I’m sure the expo wasn’t just the incomprehensible brown blur of boys, bombs, boobs, blood and guns that I remember. (more…)

playful | day 3

Tuesday, November 3rd, 2009

And on the 3rd day Marie uprooted from the Midlands and journeyed down to London for Playful 09. And it was good.

Highlights (in order of how legible my notes where) (more…)

processing chain game

Friday, August 14th, 2009

Combined cooing over Steph Thirion’s games mod workshop and layer tennis over the past few weeks got me thinking about a project I’m looking into running that sits halfway between the two.

Currently lacking in a catchy title, the basic gist is a chain processed game/interactive art. Starting with an original (but basic) games code in Processing- this would then be passed along a chain of X people who would each make X number of changes to the code before passing it onto the next person and so on until it gets to the end and we’re left with some weird mutilated but (potentially) beautiful evolution of interactive art/ game. (more…)