tigershungry
   Role - Lead Curator  Client - V&A  A blockbuster V&A exhibition charting ground breaking contemporary videogame design. It provided never before seen insights into the design process of leading game designers and studios that included Nint

Videogames: Design/ Play/ Disrupt

   Role - Lead Curator  Client - V&A  A blockbuster V&A exhibition charting ground breaking contemporary videogame design. It provided never before seen insights into the design process of leading game designers and studios that included Nint

Role - Lead Curator

Client - V&A

A blockbuster V&A exhibition charting ground breaking contemporary videogame design. It provided never before seen insights into the design process of leading game designers and studios that included Nintendo, From Software and Naughty Dog.

From large scale immersive installations, to interactive DIY punk arcades, this exhibition redefined the way digital design can be exhibited gathering 5 star reviews from the Guardian and Time Out along the way.

“A spectacular breakthrough in exhibiting games”

“A spectacular breakthrough in exhibiting games”

-The New Yorker

★★★★★

★★★★★

“Design/Play/Disrupt captures a vital 15 years in the evolution of video games. It portrays them not as a disinterested media sees them, as violent weapons of mass distraction, but as their culturally engaged players and creators see them: a multifarious art form bristling with possibilities – and a force for change.”

-Keza MacDonald, the Guardian

Credits

Credits

-Lead Curator-
Marie Foulston

-Project Curator-
Kristian Volsing

-Senior Exhibition Manager-
Samantha King

-Exhibition Managers-
Ana Belem Martinez, Tessa Pierce

-Project Architects-
Pernilla Ohrstedt Studio

-AV & Interactive Design-
Squint Opera

-Graphic Design-
Julia

-Sound Design-
Coda to Coda

-Brand Identity-
Hato

Video Games, Play, Design, Disrupt at the V&A (8 September 2018 - 24 February 2019), Installation Image (c) Victoria and Albert Museum, London (8).JPG
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